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Scorpionfolk
Large monstrous humanoid , LE
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Armor Class: 11
Hit Points: 59 (7d10+21)
Speed: 40 ft.
Initiative: 1
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STR: 19 (4) DEX: 12 (1) CON: 16 (3)
INT: 8 (-1) WIS: 14 (2) CHA: 15 (2)
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Saves: STR: 4 DEX: 1 CON: 3
INT: 1 WIS: 4 CHA: 4
Skills: 2 + ability mod for (Climb, Diplomacy, Intimidate, Perception, Sense Motive, Stealth, Survival)
Languages: Sadara
CR: 5(1000 xp)
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Space: 10 / Reach: 5
Melee attacks:
mwk falchion +6/+6 (2d6+6), sting +6 (1d6+2 plus poison) OR 2 claws +6 (1d6+4) OR sting +6 (1d6+2 plus poison)
Ranged attacks:
mwk composite shortbow +3/+3 (1d8+4)
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Feats: Alertness, Cleave, Iron Will, Power Attack
Environment: warm deserts
Organization: solitary, gang (2-5), band (6-10 plus 1-4 medium scorpions), troop (11-20 plus 2-8 medium scorpions and 1 giant scorpion), or tribe (20-40 plus 8-16 medium scorpions and 2-4 giant scorpions)
Treasure: standard (masterwork falchion, masterwork composite shortbow, 30 arrows, other treasure)
Source: Tome of Horrors 4
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